Let Him Die: Inferno — the sequel to the offbeat 2016 hack’n-slash adventure, Let him die – is almost here, with a launch date set for December 3. The game features a new global emergency (a massive pit, the Hell Gate, appeared out of nowhere), a new source of SPLithium (the aforementioned pit), and a new treasure of unfathomable power (the Eye of the Reaper). Despite all the hype surrounding the sequel’s surprise launch date announcement, players haven’t missed any details, like the game’s use of generative AI (via Eurogamer).
“AI-generated content was used and then edited by our team for parts of the game’s voices, music, and graphics,” the game’s creators explained in the AI disclosure section of Let Him Die: InfernoIt is Steam page. Steam requires all games using generative AI to disclose which parts of the game are AI-generated.
Polygon has reached out to representatives of developer Supertrick Games for comment.
According to the Steam page, this AI-generated content is included in “some parts” of Let Him Die: InfernoTraffic sign background textures, recording images, and InfoCast videos. But “some portions” of the game’s voice acting and musical score are also AI-generated, and it’s unclear exactly how much “some” represents. Supertrick Games has yet to issue an official statement on the AI-generated elephant, but fans of the original Let him die we’re already talkingwith some stating that they will not try the game due to its use of AI.
“Let It Die Then”, a player joked on Reddit.
SAG-AFTRA video game actors and performers recently spent the better part of a year on strike fighting for protections against AI, which were ultimately granted. But these protections don’t stop studios like Supertrick Games from choosing to implement AI in their games.
The original Let him die was a free-to-play title and did not use any AI-generated content. Its Steam user score is currently “mostly positive”.